Command and Conquer: Tiberium wars mobile - a Tower defender-ish experience ~ Mobile Gaming Expert

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Friday, April 25, 2008

Command and Conquer: Tiberium wars mobile - a Tower defender-ish experience

title When I heard there was a mobile game of the Command and Conquer series I was ready and willing to play. I mean it's C&C after all - how bad could it be?  It turned out to be one of those not so rare moments when you get the answer of this unasked question and you don't like it.
The graphics are far from spectacular. Not bad, but not really good either and the Sound gets from love to hate in about 2 minutes' time. And that's not a good thing, believe me :) And while I'm on the topic intro "cinematic" are far to long, considering the actual length of the gameplay - the mission briefing can be as lengthy as the mission itself.
Now the gameplay is divided basically into two parts. The first - the "building phase" is when you build your base. This is turn-based in a way, since you're not on a time limit or anything but you're restricted by your available money, which get replenished after a mission.
The second phase of the game is the action phase where you command your forces in real time to defend your base and/or sweep the enemy.
The problem with this concept is that you're unable to repair your buildings or even call for reinforcements when you're in the action phase, which makes the game less that it could have been gameplay-wise especially when the buildings are so fragile that even one soldier can destroy them in less than a minute.

21 Graphic and sound 7/10
Gameplay      6/10
Value for money   6/10
Novelty          6/10
Total          6/10

 

The bottom line: C&C: TW is a playable game but it's not something EA mobile should be proud of. Considering its PC predecessors the game is even more of a letdown.

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